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GOD, All I want to do is call an event in my UMG BP!!!!!!

What on earth is all this nonsense about event dispatchers!!!!!!!!!!!! Why do I need something which is designed for calling multiple events at once, for just one event? Why do people keep telling me to just make an event dispatcher, well guess what I have, I have made open ear and "Loudmouth" type dispatchers and neither of them do jack ^%$&.

I followed 4 different sets of instructions to the T and I have yet to succeed.

Day three now and All I want to do is call a single solitary %$#^%#$ event, and I'm verging on breaking my keyboard over my knee.

Product Version: UE 4.14
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asked Apr 28 '17 at 03:49 PM in Blueprint Scripting

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avatar image Mobfolios Apr 28 '17 at 04:07 PM

Please keep the innocent keyboards out of it, sorry i know learning this system/software is frustrating but could you in detail explain what the result are you trying to achieve? Not to get wise sensi on you but sometimes what you want is different than what you actually need. So buddy tell me what it is your doing in terms of a project, and what it is in your project that you are trying to do? If people are telling you to use event dispatchers but they dont help, it probably means you may have overlooked or omitted something in the design of your system. Not critiquing you as a designer but you asked a question on the Answerhub that honestly I and prob other designers have no way of helping you.

So buddy whats the story with project?

avatar image AXlOM Apr 28 '17 at 04:18 PM

Hey man, sorry to waste everyone's time, I'm kinda new to references and I was making some simple mistakes, I was "certain" of a few things I should have triple checked.

I made a reference to the widget BP in a different BP than that in which I was trying to call with.

Thanks for your response though and sorry for my outrage.

avatar image Mobfolios Apr 28 '17 at 04:29 PM

Hey no worries, totally awesome that you figured it out!!!

Personally what I find helps A LOT and though everyone has different preferences on how to approach this, is to have a notebook or notepad and jot down stuff you do and how you fixed it or worked around it. I know a lot of us are not in school anymore and don't have perfectly efficient brains but the process alone has helped me organize and plan systems and features on paper first before I actually start blueprinting. I only started doing that this year and I've made a very noticeable improvement to my prototyping efficiency speed. You can also take pictures of your screen with a screenshot or your phone and doodle comments.

Anyway hope that helps and I look forward to seeing progress on your project!

avatar image AXlOM Apr 29 '17 at 02:12 AM

Thanks man! I appreciate the advice

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1 answer: sort voted first

right click, Custom Event. Call it like a function? I don't know what you've followed. Perhaps I can help more if I get more details.

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answered Apr 28 '17 at 03:53 PM

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avatar image AXlOM Apr 28 '17 at 03:59 PM

You would think it would be that easy, unfortunately no that was the first thing I attempted.

I made a custom event in my widget BP, and called it just like u described in another BP after hooking up the appropriate reference, Nada.

I know I m doing it right because I have been communicating just fine like that with variables for some time now, doesn;t seem to work for the custom event.

avatar image Justin.Dooley Apr 28 '17 at 04:02 PM
  • Are you calling it from a Constructor Script?

  • Is the reference Null at the time of calling?

  • Is this networked?

  • Can you post a screenshot of the graph?

avatar image AXlOM Apr 28 '17 at 04:15 PM

Sigh, nevermind, I'm an idiot, I just figured it out, I had created a reference for the UMG BP in my Camera Pawn controller instead of the BP I was actually trying to call it from, it didn't know what I was trying to reference.

Thanks though.

avatar image Justin.Dooley Apr 28 '17 at 04:19 PM

Happens to everyone at some point. You have no idea how many time's I've referenced self instead of plugging in a little blue cable.

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