How do I access or preview materials in static mesh after exporting from UE4 as fbx in blender?

When I export a static mesh from UNREAL 4.14.3 and import it on Blender, it looks white, with no materials. How can I access view, or preview the materials in blender?

So I have to export the textures separately, otherwise I will only see plain models on blender?
Or will the fbx contain the textures?

1st material cant be exported from UE4 becouse is compatible only with UE4 that was create via blueprint.

You can only export the texture that the static mesh was made and try to use them in blender.

Materials can’t be translated into blender from UE4 BUT you can export any images used in the UE material by right clicking them in the content browser and exporting.

Nope fbx dont contain original texture used in the engine is contain a standard material that work with all 3D software package but is got nothing in common with the original UE4 materials.

in conclusion there is no way to do what I want, except exporting mesh, then exporting materials. Since both answers were helpful I’ll just mark the first as answer, even thought what I asked is not really possible.

mcabe you right you cant export the material becouse is made via blueprint and no 1 3D software can handle them. But how told Hypeloop you can export textures and simulate the same material in your 3D software package.
Usualy a model got different maps the most important was Diffuse, Highlight (used for metallic and roughness), Normal (used for bump and fake extrusion) and ambiant occlusion. You just need to export them manualy and set it manually in 3D software package

Open the Exported mesh in content browser and to extract texture form 1 material example here he got only 1 material in element 0. Then press the button search in content browser

It select the material in content browser on double click you open the material graph here you need to found all texture samples used on it and chech in what node they was plugged

Select 1 of this texture and serach it in content browser

Then right click - Asset action - export

Select TGA format and save

If you study realy good the material functions you can easy replicate it in any 3D modelling software without any problems. If you dont study much this thinks you can just make a material in 3D modelling software and assign to Diff the Texture plugged in Basic Color and in Normal the Normal 1 to si simila result for other map is changing from case to case. Ani way if the material is used is more complicated like blend 2 texture our something like this is realy hard to replicate it in external packages. But still possible.