Game Crashed on specific Android Device

First Sorry for my poor English.
I Build a little game for android and it work fine.but when i add a background music, The game crash immediately when it start.
There have some interesting things.I Install this game to my friend’s phone(different Model) and the game work just fine.
I do some test on my device.
When my game have no sounds at all,this game will work Perfectly.
When I use PlaySound2D node to add background music,This game will work but when this note Executed the game will crash.I search the logcat and find this:

When I use MediaPlayer to add media. This game can not start(maybe is crash immediately when start) even if i have not play any media file.
I search the logcat and find only this:

No error at all.
This error only occured on my device ,My device’s Model is HUAWEI P9 EVA-AL10.

I searched the answerhub and find It may be caused by Xposed.Can you check this?
Hope this Problem can be solved soon.

Hello JackTM,

Have you attempted to reproduce this issue in a new project? Please try that if you have not. Can you provide the full log file in a .txt format?

05-02 09:26:39.382 6129-6129/? I/art: Late-enabling -Xcheck:jni
05-02 09:26:39.403 6129-6136/? E/art: Failed sending reply to debugger: Broken pipe
05-02 09:26:39.406 6129-6136/? I/art: Debugger is no longer active
05-02 09:26:39.495 6129-6129/? I/HwCust: Constructor found for class android.app.HwCustHwWallpaperManagerImpl
05-02 09:26:39.849 6129-6129/? W/PopupManager: You have not specified a View to use as content view for popups. Falling back to the Activity content view. Note that this may not work as expected in multi-screen environments
05-02 09:26:39.893 6129-6151/? I/OpenGLRenderer: Initialized EGL, version 1.4
05-02 09:26:40.434 6129-6149/? E/libEGL: called unimplemented OpenGL ES API
05-02 09:26:40.935 6129-6149/com.JackMyth.JackBall I/MediaPlayer: [HSM] stayAwake false uid: 10137, pid: 6129
05-02 09:26:40.936 6129-6149/com.JackMyth.JackBall E/MediaPlayer: stop called in state 1
05-02 09:26:40.937 6129-6149/com.JackMyth.JackBall E/MediaPlayer: error (-38, 0)
05-02 09:26:40.937 6129-6149/com.JackMyth.JackBall I/MediaPlayer: [HSM] stayAwake false uid: 10137, pid: 6129
05-02 09:26:40.942 6129-6129/com.JackMyth.JackBall E/MediaPlayer: Error (-38,0)
05-02 09:26:40.942 6129-6129/com.JackMyth.JackBall I/MediaPlayer: [HSM] stayAwake false uid: 10137, pid: 6129
05-02 09:26:49.843 6129-6183/com.JackMyth.JackBall E/libEGL: called unimplemented OpenGL ES API
05-02 09:26:49.883 6129-6182/com.JackMyth.JackBall W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client; transfer 1, track 44100 Hz, output 48000 Hz
05-02 09:26:50.748 6129-6182/com.JackMyth.JackBall W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client; transfer 1, track 44100 Hz, output 48000 Hz

Here is all log of the first project. log of the second project is all in the screenshot. both project crashed with no exception. I start a new project but after I add an audio the issue occur again.It seems only happen when you install the Xposed. Can you check this?

There is nothing to check at the moment as you haven’t given details to reproduce this issue. How are you adding the audio to the project? Since you recreated it in a fresh project, could you upload the new project so that I can use that to test this?

Maybe you should try this:
1.Build a project,import the sound wave.
2.Use PlaySound2D to play it On BeginPlay Event.
3.Find a devices have Xposed installed.
4.Install the game to this device.
5.game will crash on this device after the sound play finished.
The most important thing is this issue only happend when device have installed Xposed.If device does not have Xposed installed,it will work fine.

If this issue only occurs when the Xposed app is installed, then that would be a compatibility issue. We do not support this app so if it is causing a crash, the suggested fix would be to disable or uninstall it.