Emissive behaving differently despite same blueprint
I am using emissive maps to create points of coloured light on a mesh. The first time I did it, it worked fine, exactly how I wanted it. Then I tried the exact same thing with a different mesh and it went completely differently. It was as if the black areas of my emissive mask were not fully black and made the entire mesh glow. I checked the colours, the map is completely white and black.
I assume this has something to do with the mesh, and if so, what could be different to cause the issue?
asked Apr 29 '17 at 01:18 AM in Rendering
Are you sure it isn't because the object is selected in the editor? That will make it brighter.
answered Apr 29 '17 at 02:09 AM
in your second material screenshot http://i.imgur.com/b3cZhdK.png the texture sample doesn't look too black in the (supposed to be) black areas. perhaps this comes from the jpg compression of the shot. however please check your texture mask if it has the same compression settings like the first one and also check that it is not changed by any image settings like brightness and stuff like that.
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