How to make the Trigger Volume work in dynamics (with its dynamic dimensions)?

There is a task - to create a shrinking circle, beyond which the protagonist will lose his health (ie, take damage). I created a Trigger Volume with dynamically changing dimensions (the dimensions change in the TimeLine Node) in the level bluetooth. But there is a problem - with simulation my main character gets damage everywhere except the place where the trigger is statically installed, although I see in the bluetooth as the ring is compressed, but inside it the trigger works only when the main character runs to where this trigger is statically standing. How to make the trigger work in dynamics (with its dynamic dimensions)?
P.s. I.e. The trigger works, but it works as if its dimensions do not change with the bluesprint.