TArray in DataTable Row

I have run into a problem while programming the dialogue system for my game. To make it easier to create dialogue choices, I have created a struct, named FChoiceBase, that stores all the information for a single choice, then another struct named FChoices which inherits from FTableRowBase, that only exists to store a TArray of FChoiceBase variables. However, when I create a FChoices pointer to retrieve a row from the data table, I am unable to access the TArray from the pointer, as if it simply doesn’t exist. I have tried adding other non-TArray variables and those do show up, so my question is: is it not possible to use TArrays in data tables?

I am facing the same issie. Have you found a solution to this yet?

Thanks, as it turned out, restarting the whole UE4 editor did the trick for me :slight_smile:

I honestly don’t remember how I fixed it, even though I obviously did, as I am using the TArray in the dialogue system. Maybe share the code so I can try to see what the issue could be?