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Is there plans to be able to reference SceneTextures as Texture Objects?

The "SceneTexture" node currently behaves like a "Texture Sample" node. This is kind of problematic when writing material functions like filters that actually need to sample a texture multiple times. Is there any way or plan to get "SceneTextures" as texture objects?

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Product Version: UE 4.15
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asked Apr 30 '17 at 03:02 AM in Using UE4

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Douglas Lassance
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avatar image StormlightArch Jan 06 '18 at 09:17 PM

Any news on this or did you found any workaround? Any way to obtain the SceneTexture as a TextureObject instead of a Sampler?

avatar image LiorML Jan 01 '19 at 10:06 AM

I'm interested as well.

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