Line tracing issues

you are getting the forward vector from the actor, when you should be getting the forward vector from the socket’s rotation.

I am setting up a 2D action game and got the aiming for my character to work, finally, and now I’m running some line tracing tests and I have the tracing starting from the right socket at the tip of my gun, but when I rotate up or down to aim, it seems to rotate in the opposite direction. It appears that it rotates the proper percentage, just in the opposite direction. Most tutorials I see use a camera line trace, but I can’t here as it’s a 2d side scroller. Thanks for the help!

oh bless you sir. I have tried a number of different configs for this. I wanted to try and figure it out myself before coming here, but thanks so much for the help!