How do I make a widget animation not start right when I jump into the game?
There's got to be a very easy trick to do this, I want to trigger a widget animation by a Trigger Box but when I break the Event Construct link in the widget blueprint it's not playing at all.
I got the Trigger Box to work in the level blueprint but the widget is still playing in the beginning. How do I stop it from playing when I jump into the game?
asked Apr 30 '17 at 06:54 AM in Blueprint Scripting
Call custom event from your character for example.
answered Apr 30 '17 at 05:17 PM
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