How can I get access to structure defined in C++ via Blueprint?

Hi,

I’ve created a structure in C++:

 USTRUCT()
 struct FQuestionData {
    GENERATED_USTRUCT_BODY()

    UPROPERTY()
    TArray<FString> MyText;

    QuestionData() { }
 };

Now I would like to create a variable of that struct in Blueprint. But when I click on list dialog to choose a type of variable there’s no QuestionData structure.

Add “BlueprintType” specifier to USTRUCT

USTRUCT(BlueprintType)

Also keep in min blueprint system does not know how to handle functions in struct, so you will be able to call QuestionData() only via C++