Level instance multiplayer — connection lost
When you try to load a level instance, the client is disconnected from the server. If you load instance from the server's rights, then the client does not disconnected, but the loaded instances are invisible.
Disconnection occurs when setting "should be visible" to true. The same thing happens on a new test project.
Link to the test project. The logic for loading the level is in Content\FirstPersonBP\Blueprints\FirstPersonCharacter
asked Apr 30 '17 at 12:16 PM in Bug Reports
I think you're running into the same issue that is linked below:
You can track the status of the issue using the link in order to keep an eye out for when a fix will be available.
Have a great day
answered May 01 '17 at 07:30 PM
Sean L ♦♦ STAFF
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