Level instance multiplayer — connection lost

When you try to load a level instance, the client is disconnected from the server. If you load instance from the server’s rights, then the client does not disconnected, but the loaded instances are invisible.

Disconnection occurs when setting “should be visible” to true.
The same thing happens on a new test project.

[Link to the test project][2]. The logic for loading the level is in Content\FirstPersonBP\Blueprints\FirstPersonCharacter

Hey Xelj,

I think you’re running into the same issue that is linked below:

You can track the status of the issue using the link in order to keep an eye out for when a fix will be available.

Have a great day

Yes, you are right, this is the same bug. I would hope for a speedy fix.

I have encountered the same issue, and dug into the code in order to find the cause.
It appears the call to APlayerController::ServerUpdateLevelVisibility fails, as the client-provided PackageName cannot find a match in the UWorld’s StreamingLevels array. More precisely, this array does contain an identical package name, but the Number fields of the FName objects are different, causing the equality test to return false.

Any fix for this issue ?

Please refer to the issues link that I posted in my original answer to check on the status of the ticket.

Thanks