How to set keyboard inputs for UMG
Hi guys. so recently im working on a skill based action bar. So to dop that i made a few simple buttons to represent the skills. Right now when i click one of the buttons(Using the mouse) it plays an animation and spawn a particle System. But i want to achieve the same thing but then with a button press so the skills are bound to specific keys.
I tried to figure it out myself but i did not work so thats why im asking you guys.
Hope you guys can help me.
asked Apr 30 '17 at 03:18 PM in Blueprint Scripting
I bet you call the event when you click a widget. So add another event, but default at this time) It's pretty simple if you set your event in character class:
answered Apr 30 '17 at 04:24 PM
You can get an Event Tick and do an "Is Input Key Down" connect to "Get Player Controller" and use a branch if it does the system
answered Apr 30 '17 at 04:15 PM
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