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How to set keyboard inputs for UMG

Hi guys. so recently im working on a skill based action bar. So to dop that i made a few simple buttons to represent the skills. Right now when i click one of the buttons(Using the mouse) it plays an animation and spawn a particle System. But i want to achieve the same thing but then with a button press so the skills are bound to specific keys.

I tried to figure it out myself but i did not work so thats why im asking you guys.

Hope you guys can help me.

Product Version: UE 4.15
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asked Apr 30 '17 at 03:18 PM in Blueprint Scripting

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Timo_de_jong
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avatar image Two-faced May 02 '17 at 09:33 PM

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I bet you call the event when you click a widget. So add another event, but default at this time) It's pretty simple if you set your event in character class:

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answered Apr 30 '17 at 04:24 PM

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Two-faced
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You can get an Event Tick and do an "Is Input Key Down" connect to "Get Player Controller" and use a branch if it does the system

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answered Apr 30 '17 at 04:15 PM

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PedroAK
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