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Unreal Editor crash due invoking struct constructor

Hi guys,

I really confused and don't understand what wrong.

I have a struct, like this:

 USTRUCT(BlueprintType)
 struct MY_PROJECT_API FMyStruct {
     GENERATED_USTRUCT_BODY()
     
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
     FOtheStruct other;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
     int amount;
 
     FORCEINLINE FMyStruct();
 
     FORCEINLINE void clear() {
             other = FOtheStruct();
             amount = 0;
     }
 }

so, I using this struct in my blueprints and Unreal Editor crasing any time when I invoke method FMyStruct::clear() The solution is to remove line:

         other = FOtheStruct();

and code works fine. But sometimes I need to construct other struct with a struct constructor.

I have readed this article about structs and author used struct constructors in the code examples.

Question is: how to use struct constructors in C++ code?

Thanks!

Product Version: UE 4.14
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asked Apr 30 '17 at 05:18 PM in C++ Programming

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num0rk
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