Unreal Editor crash due invoking struct constructor
I really confused and don't understand what wrong.
I have a struct, like this:
so, I using this struct in my blueprints and Unreal Editor crasing any time when I invoke method FMyStruct::clear() The solution is to remove line:
and code works fine. But sometimes I need to construct other struct with a struct constructor.
I have readed this article about structs and author used struct constructors in the code examples.
Question is: how to use struct constructors in C++ code?
asked Apr 30 '17 at 05:18 PM in C++ Programming
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