Using Epic skeleton with blender characters?
I am currently using Blender for my modeling of static meshes and characters for UE4. I want to rig my characters to the Epic Skeleton so that I can use the default animations as well as any animations I buy from the marketplace. The problem is when I import the Ue4 skeleton rig into blender, the bones are messed up. Then when I rig my mesh to the skeleton and export it, the animations look terrible. Is there somewhere I can be directed that will show me how to correctly rig my blender characters to the Ue4 Skeleton? I would greatly appreciate any help.
asked Apr 30 '17 at 06:59 PM in Using UE4
Could you post an image of how the bones look in Blender? What version of blender are you on? I was able to get this to work a week or two ago so I know it is possible.
answered Apr 30 '17 at 10:42 PM
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