Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Prevent Blend Pose by Bool from changing after it started playing an animation.

Hi ! I currently have an issue with animation transition in Blueprint. I have a jump animation state that contain a Blend pose by Bool to determine if i should play the land animation as LandIdle or LandRunning. This Bool use the horizontal speed of the character. I notice that it's possible for the Blend pose by Bool to switch from LandIdle or LandRunning even after one of them started playing, making some weird frames in the animation.

Is there any way to force the Blend Pose by Bool to NOT change back after a choice has been made ?


Product Version: UE 4.15
more ▼

asked Apr 30 '17 at 11:41 PM in Blueprint Scripting

avatar image

111 11 16 19

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question