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Radial force that affects player movement?

Hello all, I've been attempting to create a throwable grenade that creates a negative radial force to suck in players and objects.

My shortcoming has been that no matter how I configure my radial force, it doesn't seem to affect my character.

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Thanks :)


The issue was my character was not properly simulating physics. I ended up using object and trace channels for collision detection.

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I also managed to tweak it to work with time dilation B)

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Product Version: UE 4.15
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asked May 01 '17 at 09:43 AM in Blueprint Scripting

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avatar image Two-faced May 01 '17 at 09:51 AM
avatar image MIR_Adam May 01 '17 at 09:56 AM

Yes, that singularity effect is what im going for,

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Oh, that's not easy)

In short terms, use physics thruster, calculate vectors and rotate thruster in a right way) Don't forget to turn on physics when something touches grenade collision sphere))

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answered May 01 '17 at 10:40 AM

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