Radial force that affects player movement?
Hello all, I've been attempting to create a throwable grenade that creates a negative radial force to suck in players and objects.
My shortcoming has been that no matter how I configure my radial force, it doesn't seem to affect my character.
The issue was my character was not properly simulating physics. I ended up using object and trace channels for collision detection.
I also managed to tweak it to work with time dilation B)
Oh, that's not easy)
In short terms, use physics thruster, calculate vectors and rotate thruster in a right way) Don't forget to turn on physics when something touches grenade collision sphere))
answered May 01 '17 at 10:40 AM
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