Camera in vehicle problem!

Hi!
I want to do somethink similar to this:

It means - put a movable camera into driving vehicle.

Is it possible to do everythink in blueprint?

Hi MrCookie,

This should definitely be possible in blueprints. The player is not controlling the vehicle, so you can be free to leave the camera in the player’s control to look about freely with a matinee running the vehicle movement. While the matinee is playing you can disable player movement except the camera to allow the player to look without moving the character itself.

OK. I’ll try! Thanks for help. :slight_smile:

Alright, i have no idea how to do this :confused: Can you put there some photos or explain the whole process? Thanks in advance :slight_smile:

Hi MrCookie,

For the matinee, you can find information here:

To get the head movement, take a look at the first person template so you can get an idea of how the head movement can work. What you will probably want to do is create a second player pawn, mimicking the original except that the only movement they have access to is the head/camera rotation.

Alright, this part is done. Now, how can i attach my playerpawn to animated skeletal mesh?

Hi MRCookie,

Try using an “Attach Actor to Actor” or “Attach Actor to Component” node, with a socket made at the seat that you want the player to be held to. You will have to play with the settings to get it set the way you want to, but this should work.

Done! Thanks for help ! You’re the best! :smiley: