(UE 4.15) Animation Starter pack plays run animation on Jump

The animation starter pack, when imported into my project and played, plays the run animation on the legs when I make the character jump.

Attached is a gif of the problem.

Thank you.

136316-2017-05-01_15-07-03.gif

I’m having the same issue, if anyone could give us some information that would be awesome.

This is due to the fact that it’s AnimBP has no loop animation when falling. If you look at its Locomotion state machine, it goes from idle to jump then goes right back to idle.

If you want it to look more natural, you need the falling to look more like the third person character blueprint like this:

I solved it, The original animation pack I’m using (unreal’s) doesn’t have a falling animation, so when I made a falling animation and animation state, it works fine, I’ll take you a screenshot when I get home in a few hours.