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Socket snapping not working correctly

I'm following the tutorial for using sockets to attach actor and other components to a mesh and, as you'll see in the attached video file, it's not working properly. Whenever I attach anything to the socket (In this case, a box collision) it follows the active camera in that scene, even if it's not a physical camera. Anyone else have this issue?

this is the issue

Product Version: UE 4.13
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asked May 01 '17 at 01:08 PM in Using UE4

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I guess you need to reset relative location and scale after you snapped to any socket? alt text

This is default pawn:

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answered May 01 '17 at 01:21 PM

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avatar image Quintonias May 01 '17 at 02:57 PM

Thanks, that worked. I actually can't believe I didn't think of that one. :T

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