Socket snapping not working correctly
I'm following the tutorial for using sockets to attach actor and other components to a mesh and, as you'll see in the attached video file, it's not working properly. Whenever I attach anything to the socket (In this case, a box collision) it follows the active camera in that scene, even if it's not a physical camera. Anyone else have this issue?
I guess you need to reset relative location and scale after you snapped to any socket?
This is default pawn:
answered May 01 '17 at 01:21 PM
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