Socket snapping not working correctly

I guess you need to reset relative location and scale after you snapped to any socket?

136315-2017-05-01_20-20-11.png

This is default pawn:

I’m following the tutorial for using sockets to attach actor and other components to a mesh and, as you’ll see in the attached video file, it’s not working properly. Whenever I attach anything to the socket (In this case, a box collision) it follows the active camera in that scene, even if it’s not a physical camera. Anyone else have this issue?

[this is the issue][1]

[1]:

Thanks, that worked. I actually can’t believe I didn’t think of that one. :T