How does UE4 handle Multiple maps and map instances like MMO style
So if anyone can help me wrap my head around this. So how would the engine handle typical MMO map management, like 10 players in map A, 5 Players in map B, 20 players in map C and so on? Is each map a different instance of the engine running? If so How would they all communicate, especially if you want events in one map to effect another in some way, and all maps would need to be running all the time if at least one person was in it.
Part 2 is similar, but what about map overflow? Max players for Map A is 50 so at 51 a new instance of that map is created.
Obviously other engines/game companies have in one way or another tacked these issues and I was wondering hoe UE4 would.
asked May 01 '17 at 01:36 PM in Using UE4
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