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Blueprint Property Array to Select a Child Component

I have a laser pointer written in C++. I would like to add a property to select a child component to represent the laser mesh and the pointer mesh. How do I make a property that will list the child components and allow one to be selected?

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When I do it this way, I do get a list of static mesh components but not the children of this laser pointer component.

Product Version: UE 4.15
laserpointer.png (2.4 kB)
selection.png (6.5 kB)
code.png (8.9 kB)
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asked May 01 '17 at 03:34 PM in Using UE4

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