Blueprint Property Array to Select a Child Component
I have a laser pointer written in C++. I would like to add a property to select a child component to represent the laser mesh and the pointer mesh. How do I make a property that will list the child components and allow one to be selected?
When I do it this way, I do get a list of static mesh components but not the children of this laser pointer component.
asked May 01 '17 at 03:34 PM in Using UE4
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