skeletal mesh disappears from sequencer
Hi everyone, I'm sitting here putting a cinematic together in my game and for whatever reason whenever I add my animation to a certain skeletal mesh, the mesh disappears. I can see on the shadows that the character is still standing on the same spot and there is definitely animation on him judging from his shadows, but for some reason it just seems to hide the mesh itself. Any ideas on how to fix this?
I have tried adjusting the bounds scale and the mesh briefly appeared, but disappeared again once scrolling through the sequencer. I have also tried creating a default physics asset for the character and playing around with that, but the same thing happened...
Thank you in advance :)
asked May 01 '17 at 04:52 PM in Using UE4
I haven't encountered anything like this. Can you provide some screenshots of sequencer and the viewport? Is this happening in PIE? Or in editor or both?
answered May 01 '17 at 11:07 PM
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