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UE4 keeps crashing

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x103d2244b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x103ee72d8 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x103fc9197 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x103f42196 (filename not found) [in UE4Editor-Core.dylib] ReportMetalCommandBufferFailure(id, wchar_t const*) Address = 0x13bf7a3cf (filename not found) [in UE4Editor-MetalRHI.dylib] MetalCommandBufferFailureInternal(id) Address = 0x13bffb9dc (filename not found) [in UE4Editor-MetalRHI.dylib] HandleNVIDIAMetalCommandBufferError(id) Address = 0x13bf78f15 (filename not found) [in UE4Editor-MetalRHI.dylib] -[_MTLCommandBuffer didComplete:error:] Address = 0x7fff871915c8 (filename not found) [in Metal] -[MTLIOAccelCommandBuffer didComplete:error:] Address = 0x7fff87169ec1 (filename not found) [in Metal] -[_MTLCommandQueue commandBufferDidComplete:timestamp:error:] Address = 0x7fff87195135 (filename not found) [in Metal] ioAccelCommandQueueBlockFenceCallback Address = 0x7fff922da1ee (filename not found) [in IOAccelerator] IODispatchCalloutFromCFMessage Address = 0x7fff99e40646 (filename not found) [in IOKit] _IODispatchCalloutWithDispatch Address = 0x7fff99e406c5 (filename not found) [in IOKit] dispatch_mig_server Address = 0x7fff8a775a4b (filename not found) [in libdispatch.dylib] _dispatch_client_callout Address = 0x7fff8a76140b (filename not found) [in libdispatch.dylib] _dispatch_source_latch_and_call Address = 0x7fff8a771675 (filename not found) [in libdispatch.dylib] _dispatch_source_invoke Address = 0x7fff8a765a83 (filename not found) [in libdispatch.dylib] _dispatch_queue_drain Address = 0x7fff8a766200 (filename not found) [in libdispatch.dylib] _dispatch_queue_invoke Address = 0x7fff8a76c707 (filename not found) [in libdispatch.dylib] _dispatch_root_queue_drain Address = 0x7fff8a764d53 (filename not found) [in libdispatch.dylib] _dispatch_worker_thread3 Address = 0x7fff8a764b00 (filename not found) [in libdispatch.dylib] _pthread_wqthread Address = 0x7fff8a4d34de (filename not found) [in libsystem_pthread.dylib] start_wqthread Address = 0x7fff8a4d1341 (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.15
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asked May 01 '17 at 05:28 PM in Using UE4

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Leroiken
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