How to rotate camera around character?

Hi, simple question i guess. I’m using 3rd Person Template and when I’m looking around character, he is also rotating.
I want to rotate camera around the character but without changing his rotation.

I did setup to auto-adjust camera from this tutorial:

I want to keep this and have ability to rotate only camera.

It’s like 3 years old tutorial. You want us to watch 34 min video and improve it to your desire?

Let’s make this simple. The most basic and default 3d-person already has desirable camera rotation. Put a branch before your special code. And switch between two modes by mouse click or any key.

Sorry, I just wanted to show what I currently have. I didn’t mention to watch entire video. I’m newbie with blueprints and UE also, and couldn’t find any “newer” tutorials for camera movement.

Could you be more specify what to do? I’m sorry, I know it can be frustrating to answer easy questions.

And this allows you to rotate camera while you press right button

136388-2017-05-02_02-14-12.png

Nah, thats not what I want. Just forget about this code from tutorial for now. In default template when im running and move my mouse then camera is rotating but character also changing his orientation. I want keep his forward movement and have ability to rotate only camera around him.

When I disable “orient rotation to movement” in CharacterMovement component, it seems work like that, but then “WSAD” doesnt change his orientation.

How do you wanna rotate your character then?

Ok. Try this configuration)

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Really thanks for help !
I almost achieve what I want, I can now always rotate around my character, and use wsad to control his orientation by implement that code from tutorial (only I changed AddControllerYaw to AddRelativeRotation), but for now I can’t orient character to negative orientation. If that’s make any sense xD I can’t use W+A to go opposite direction. I think it’s somethink with these absolute nodes in that code.

But yeah, thanks for help anyway, I don’t want to waste your time for it.

Alright then. Glad to be helpful! Check that green mark to close the question please)