Hi, This question is concerning the latest version of UDK (it’s what we use at work), but perhaps a solution from UE4 would also work
I have two separate particle systems emitting smoke, and they spawn in the same spot - they need to remain as two separate particle systems, as one effects friendly players and one effects enemy players
The problem is that these particle systems flicker, ie they don’t seem to know which particle system should render in front of the other
I tried to change the friendly version’s “Translucent Sort Priority” within the particle system to 1, and the left the enemies version to 0, but nothing changed - the particles continue to flciker
is there a solution to force 1 transparent effect to render in font of the other?
Thanks