How To Make AI Cubes Climb Over One Another?
I've just set-up the AI for some cubes to follow the player character and so far it's working great. However, I would like the cubes to climb over one another in an attempt to reach the player. Is there some kind of physics setting that will allow them to do this? Or will I need to look into ray casting for each cube and work it out from there? Any help with this would be greatly appreciated :)
asked May 02 '17 at 12:18 AM in Blueprint Scripting
Check the max step height, and can character step up on properties on your AI... I think you can get this working 'out of the box' using those in concert with one another.
answered May 02 '17 at 04:27 PM
There is no ready to use functions like that. So I can advise you to use overlapping events as a basis.
When overlapping event occurs, check if it is cube brother, find the distance of each to character. Then choose the farest to fire climb function.
answered May 02 '17 at 09:11 AM
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