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How to smoothly rotate a 2.5D character

Hi, I'm trying to adapt the Sidescroller 3D template to my project. In this template, the character rotates smoothly, but if you stop pressing the button on the middle of rotation, the character stops too, and stand facing the camera. I want to keep with this rotation, but I want the character turns immediatly once you press the button. I've read this thread, but if I change the value of Z-Axis of Combine Rotators and Interp Speed of RInterp To, the character doesn't rotate properly, doesn't complete the rotation, but if I leave the values null, the character rotates very fast.

I'll be very grateful if you could help

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Product Version: UE 4.14
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asked May 02 '17 at 12:21 AM in Blueprint Scripting

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Ruann
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I've changed rotation rate in character movement to 360, and is working now, thanks to all!

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answered May 02 '17 at 11:04 PM

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Ruann
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i use timelines to blend the 2 rotations. i don't know if that is the official way of doing it but it certainly works

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answered May 02 '17 at 01:50 AM

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dillzilla
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