Advanced Question: Design Patterns

First, upon writing this I completely understand why some people want to keep their hard work and methods a secret. Anyway I find myself knowing what I’m doing but spending more time on where to put the code and organization. Are there any design patterns out or various methods known?

UE4 already has the game framework that you can use to help organize whatever you are making.

Here is the overview: [Game Framework][1]

As you’re working, just keep track of whatever you are doing and put the code in the class that makes the most sense. Over time, you will get more used to the game framework and it won’t be such a big deal.

Realistically, don’t let yourself get caught up on if you are organizing things correctly, especially when you’re learning. Do what makes sense at the moment and then, if you feel like what you are doing should be somewhere else, move it there. There is nothing wrong with refactoring your work.

https://docs.unrealengine.com/latest/images/Gameplay/Framework/QuickReference/GameFramework.jpg

I’m not a developer, so I can’t give the exact address, but there are definitely different portals. I work at SMM and find myself different templates to make my work easier. Here is one site where there is a lot of everything for design 30 Freaky Mood Instagram Quotes – MasterBundles Here you can download a lot of things for free, which is convenient. I’m sure there is something similar for programmers with code.