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Image/Texture looks very different when put in widget

Hi. I am trying to use and image as a background for one of my UMG widgets but when I place the image in the widget it changes the look of the image. Screenshots are shown below. Thanks.alt text Screenshot 3 is what it is supposed to look like and screenshot 4 is what it looks like in the widget.

Product Version: UE 4.15
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asked May 02 '17 at 10:14 AM in Rendering

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Bryce Billing
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What image format do you use? Maybe image has some alpha-blending and there's slight bleeding? Have you tried to apply same image as Transparent material to the plane?

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answered May 02 '17 at 11:23 AM

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Seraph Fawkes
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avatar image Bryce Billing May 02 '17 at 12:10 PM

It is a PNG format. If I create a material out of the texture and apply it I still get the same issue.

avatar image Seraph Fawkes May 02 '17 at 03:47 PM

Have you tried TGA 32bit, with mask put into alpha channel? Have you tried to increase threshold of your mask?

avatar image Bryce Billing May 03 '17 at 11:05 AM

Thanks so much the conversion to tga 32 bit fixed it

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