Image/Texture looks very different when put in widget

Hi. I am trying to use and image as a background for one of my UMG widgets but when I place the image in the widget it changes the look of the image. Screenshots are shown below. Thanks.

Screenshot 3 is what it is supposed to look like and screenshot 4 is what it looks like in the widget.

What image format do you use? Maybe image has some alpha-blending and there’s slight bleeding? Have you tried to apply same image as Transparent material to the plane?

It is a PNG format. If I create a material out of the texture and apply it I still get the same issue.

Have you tried TGA 32bit, with mask put into alpha channel? Have you tried to increase threshold of your mask?

Thanks so much the conversion to tga 32 bit fixed it