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Resimulate Foliage from a blueprint

Hi, so im trying to create a dynamic instanced material to change the color of my forest. I havnt been able to reference the instanced foliage so i tried to change the static mesh's material and then resimulate.

How can i resimulate from a blueprint? How can i reference a specific foliage to change its material values?

Thanks in advance.

Product Version: UE 4.15
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asked May 02 '17 at 11:22 AM in Using UE4

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avatar image Revzor May 03 '17 at 12:14 PM

Bumperino, anyone?

avatar image Pypatron Nov 29 '17 at 11:07 AM

Have same question, is there any way to resimulate from a blueprint?

avatar image Revzor Nov 29 '17 at 08:18 PM

Yea after some research i'm almost sure it cant be done since its a process that has to be done before even starting to execute the game. But it might be able to be sent before in a loading screen, but for now there's no response.

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