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Level Visability Track Issue

Hi Guys,

I have spent most of the day trying to find a solution to a problem I am having. I am working on a team project, we are creating a realtime cinematic. There are 5 levels. Each of these levels contain multiple cameras, and sequencer animations. These levels are then being streamed into a master (persistent) level, the levels are then being hidden and unhidden in order.

The problem is occurring with some of the sequencer animations and skeletal animations.

Observations I Have Made:

  • BP Actors and material instances are not playing.

  • All cameras and light animations seem to be working correctly.

  • Actors with skeletal meshes and morph targets created with 3rd party software are not playing back.

Example 1: I have a BP Actor animated in a sequencer contained in level 1, this object is to move through the level using a TriggerVolume to effect other actors. When I run the game from the master level this actor doesn't move.

Example 2: I have LED screens that are to animate on at a given time. A material instance was created and event triggers set in the level sequencer to control when they go on and off.

I hope someone can help me.

Many thanks, Nick

Product Version: UE 4.15
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asked May 02 '17 at 02:54 PM in Using UE4

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