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Lighting Scenario with more sublevels

Hi everyone, I'm wondering if is possible to use the Lighting Scenario with multiple sublevel In details: since I'm making archviz walktrough I always structure my projects with different sublevels to make them quick to load and lighter for the packaging (when I started I always ended to go over the 2gb limit for a single level), so a basic project of mine has

  • Persistent level: with just blueprint stuff / intro / menu

  • Sublevel walls: with all the static meshes of the walls, and usually I store all lights / volumes / reflection captures here too

  • Sublevel kitchen: with all the static meshes of the kitchen furniture / items

  • Sublevel living: same with living furniture / items

  • an so on...

So now, to swith to the lighting scenarios method:

  • I take out the lights from "Sublevel walls" and set them for a daylight scene (for example) into a new sublevel set as Lighting Scenario

  • I create a second sublevel Lighting Scenario and fill it with ligths set to creat a night scene (for example)

but now, in the blog post when 4.14 was released is written:

When a Lighting Scenario level is present, lightmap data from all sublevels will be placed inside it so that only the DayScenario lightmaps are loaded when it’s daytime. As a result, lightmaps will no longer be streamed by sublevel

I've not really understood if it means that my project structure wouldn't be efficient anymore, since the lightmaps are stored only in Lightmaps Scenario Sublevels only, with the risk to find this ones in particular heavier than 2gb limit; or it still make sense to split everything in sublevels as I've always done?

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asked May 02 '17 at 03:53 PM in Rendering

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Hainzgrimmer
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