Problem with render transparent objects

Hi all. I have a problem with render transparent objects.

Screenshots of the materials.

What to do to correct the objects overlap each other ?
Or tell me another solution. I need to change the transparency of objects 1 to 0

Do you really need transparency (alpha-blending with range from 0 to 1) or masked (alpha-test, only visible or invisible) would suffice you?

If you need alpha-blending, consider changing lighting mode and shading model, until you’ll find proper combination.

Keep in mind though, that alpha-blended material are performance heavy, so it’s better to find alternative, if you can.

Hi, Sinko_Luygas.

“Translucency Sort Priority” proterty of StaticMeshActor is useful for you.

Yes, I need alpha-blending in the range from 0 to 1

I tried to configure proterty of StaticMeshActor

Now the object always overlaps another object (((

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