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importing .3ds files to UE4?

So i've been browsing a lot of sites that offer free 3d models and found this one: https://free3d.com/3d-model/wood-house-59784.html I wanted to import it but i just don't seem to ever be able to get it right. I tried to simply just open it in blender and save as an fbx but when it makes it to ue4 i just have a few blank materials and parts of the house separately. can someone explain step by step how to properly do the import?

Product Version: UE 4.15
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asked May 02 '17 at 05:47 PM in Using UE4

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avatar image KreativityBoost Jun 21 '19 at 10:36 PM

Ho did you import .3ds to blender? I don't see this option

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  • You need a fbx file, but how I understand you made it in blander so nice

  • Now import the fbx in ue4 an disselect skeletal mesh if selected

  • You can check combine mesh if you want to have all house in 1 mesh but if you want to move something you cant do it in you combine

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  • When imported you see the 3d models and materials loaded now select all meshes in 1 and place them in the scene (if you select all and drag and drop they positioning right where they myst to be)

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  • The rest of items was the materials that need in input the textures so you can found them in the download folder and you need import them too

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  • Now found 2 texture for 1st mesh example Door_Diff and Door_Normal

  • You need to use them in the door static mesh so go in it and double click it "it called 3ds_file_Mesh18"

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  • On the top left you found list of materials in this case there is only element 0 and there is already a material inside so double click it

  • In this way you oppen the material editor where you need to drag and drop the 2 textures

  • Delete the None parameter

  • Place the blue texture in Normal and the other one in base color

  • Save changes and reopen the door mesh and vuala you got all textured

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answered May 02 '17 at 07:16 PM

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MK Studio
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avatar image MK Studio May 02 '17 at 07:19 PM

PS 1: The model is 20x lower so it was better to skale it PS 2: CTRL + G to group all meshes after place in game so when need you can move the house PS 3: You need to place all texture in all meshes manually PS 4: After you don I suggest you to learn better materials so you can make them costomizible, then learn lights to make a good illumintation inside (beofre you learn it you can press L and right click on 3D view and it spawn a light if needed. And at the end study blueprint so you can make somethinbg interactible ex. opening and closing windows and doors by pressing E in game mode.

avatar image Xeonmeister May 02 '17 at 09:38 PM

Omg you helped so much! Only 1 more question: How can i generate a mostly precise collision for this model? I cannot even enter when ue4 generates it.

avatar image MK Studio May 02 '17 at 10:08 PM

For complex geometry is faster to make collision in your 3D software example for the biggest part of the house it had realy much hols and with internal ue4 istrument for collision it's not work. I read you use blender so look here a tutorial to set up properly collision in blender for ue4 https://www.youtube.com/watch?v=dZz9tLid_vE

For less complex structures like the door you can use auto convex collision (you can access them by double click the mesh and go in collision and set properly the values, more they are high more collision was heavy to calculate and process).

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For structures more complex I suggest you to make them in blender, but you still do them direcly in UE4 but it take alot of time. You just need place alot of collission boxes and set themy properly dimmension and position, but with 3d software is realy faster that manualy place them all

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avatar image Xeonmeister May 08 '17 at 08:21 AM

Thank you very much!

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