Error in PakTool when generate chunks enabled
When I try to package my project in the 4.16 preview I get an error stating that it can't write to the UnrealPak log file, I've attached the log with the full exception printed in it. I've found that it will succeed if I delete the log folder (AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16) before starting the package process or if I just turn off GenerateChunks in the packaging settings.
I tried packaging ShooterGame with generate chunks because I know that is set up to actually partition its content into different chunks (and is what I based my game's chunking on) but that worked fine. I'm packaging for Windows 32-bit and have tried both Development and Shipping builds with Full Rebuild turned on.
asked May 02 '17 at 06:15 PM in Bug Reports
I was able to reproduce this in a smaller project (makes it easier to use for a reproduction case) and have entered a bug report for it. You can find the bug report here: UE-44709. In the meantime, until this gets fixed, I suggest disabling Nativization since that seems like the simplest workaround.
answered May 04 '17 at 09:36 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here