Greetings everyone!
I’m trying to toggle on/off a flashlight in my level. Here is an image of the thing;
I started from the VR preset in which there are cubes you can pick. I switched the cube to a flashlight model.
I added a spotlight as a component in the viewport of the blueprint editor of the BP_PickupCube and I can see the spotlight as a variable as such;
Now, I just want to set the light visibility to On when i press a button but I can’t drag the variable Flashlight to the level blueprint because it says that it cannot place variable in external scope. I can only drag the BP_PickupCube and it’s not what I want;
I tried this Direct Actor Communication Quick Start Guide | Unreal Engine Documentation But I can’t seems to make it work. What would be the best technique to make it happen?
Thank you for your time!