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Pixel Based Movement

So I have been using a different engine for a while, Godot, but i really want to get back into UE4, however, one thing is really stopping me.

In godot, there is an option to use actual pixel size, which makes the sprites you use be the resolution of the screen, which is set at a low resolution, like 144 or 240. With this on, the sprites move like they did on the NES and other pixel art consoles, and the pixels are in true size, which means they won't move only half a sprite-pixel. It gives you true pixel art is what I am saying.

How do I do this in UE4? I tried just scaling down the resolution, but the sprites get distorted.

Product Version: UE 4.15
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asked May 02 '17 at 08:36 PM in Using UE4

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avatar image Asterat Jun 13 '17 at 06:30 PM

Well, that's not an aswer or solution. Maybe Your post will be more visible after few comments - i tried to make pixel art sprites rotation, keeping actual pixel perfect. My question is still without any answers. I think the ue4 pixel art games developers community is really small, and rarely they care - ,- Anyawy: subscribed. Maybe someone will post something usefull, or maybe You found solution Yourself - if yes, please share! :)

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