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can't rotate scene capture 2D

I'm trying to create a portal and i'm running into an issue with the scene captures. they won't rotate nomatter what i do. i've even plugged the time into the rotation to see if will do anything and i get nothing. alt text

here's the blueprint i currently have.

Product Version: UE 4.15
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untitled.png (223.2 kB)
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asked May 03 '17 at 01:25 AM in Blueprint Scripting

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dillzilla
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avatar image YeHaike May 03 '17 at 01:57 AM

It's strange.

avatar image dillzilla May 03 '17 at 02:12 AM

it prints the correct rotation in the debug too(a string with the rotation and location plugged in). the locations work fine. it's just the rotation.

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2 answers: sort voted first

i guess it could be a bug. switching from 4.15 to 4.14 did the trick with no other changes made.

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answered May 04 '17 at 01:25 AM

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dillzilla
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I can't see the configuration, but I guess you could try to change relative rotation instead of world one.

Also try to hard set rotation, for example 0,0,50. If you see correct rotation, work with rotation source)

Although I always use set world rotation and location in my portals, but it strongly depends on your configuration.

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answered May 03 '17 at 09:42 AM

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Two-faced
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avatar image dillzilla May 03 '17 at 12:48 PM

the rotation is world not relative. only location is relative

avatar image Two-faced May 03 '17 at 12:59 PM

Man, I must tell you a secret: alt text

rotation.png (29.0 kB)
avatar image Two-faced May 03 '17 at 01:00 PM

So have you tried anything to fix your issue?

avatar image dillzilla May 03 '17 at 02:53 PM

i have yet to find anything that works

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