[BUG] Accessing Hidden Nodes

Hey there,

One thing I’ve only recently come across is that it appears that nodes seem to have differing types depending on whether you attempt to create them when you drag them from a pin.

For example you can see below that there are three types of “Add Physics Handle Component” nodes:

I flag this simply because I cannot find a way to create an “Add Physics Handle Component” with both a “Relative Transform” and a “Manual Attachment” input pin.

More troubling is this. Which other nodes in the Blueprint graphs have this and where do I find out so that I’m not missing out on ways to script in Blueprints?

I’m flagging this as a bug simply because I believe you should be able to expose these pins either by default or after you have created the node, which currently it appears you cannot unless you create the “Add Physics Handle Component” from either a transform or boolean.

Are you sure this component needs transform? I guess that’s why there is no pins by default, but obviously there is a bug. You shouldn’t be able to create this node pulling out bool or transform pin.

It doesn’t need scale, but you do need to be able to set it’s relative offset for where the physics handle will be.