Cloth causes crash on Play

Hi.

I opened an Unreal Engine 4 project to work it on.
When I press Play, there’s a software freeze for some second.
After this freeze… CRASH!

The debug simbols says crashes is caused by clothing.

My PC is a laptop with Windows 64 bit inside.
Intel core i7, Nvidia GeForce GTX950m and 10GB of RAM(2 are from my Nvidia Graphic board).
I use UE 4.14.3

My collegs have powerful laptop as mine, but they have no problems with the project.
Maybe I have to install something first?

Help me, I’ve to work.
Thanks.

Edit: Here is the Debug.

MachineId:F71082DD43F74D4072BFD1BA0AB62A80
EpicAccountId:84d5cf08c725421fbb3b240be92cf756

Assertion failed: IsInGameThread() [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysScene.cpp] [Line: 230]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Engine!FPhysXCPUDispatcherSingleThread::submitTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\physicsengine\physscene.cpp:232]
APEX_ClothingPROFILE_x64!nvidia::clothing::ClothingScene::submitCookingTask() [d:\build++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\clothing\src\clothingscene.cpp:516]
APEX_ClothingPROFILE_x64!nvidia::clothing::ClothingActorImpl::isCookedDataReady() [d:\build++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\clothing\src\clothingactorimpl.cpp:3853]
APEX_ClothingPROFILE_x64!nvidia::clothing::ClothingActorImpl::lodTick_LocksPhysX() [d:\build++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\clothing\src\clothingactorimpl.cpp:4291]
APEX_ClothingPROFILE_x64!nvidia::clothing::ClothingActorImpl::tickSynchBeforeSimulate_LocksPhysX() [d:\build++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\clothing\src\clothingactorimpl.cpp:1371]
APEX_ClothingPROFILE_x64!nvidia::clothing::ClothingActorImpl::simulate() [d:\build++ue4+release-4.14+physx_compile\sync\engine\source\thirdparty\physx\apex_1.4\module\clothing\src\clothingactorimpl.cpp:4831]
UE4Editor_Engine!USkeletalMeshComponent::ParallelEvaluateCloth() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:3954]
UE4Editor_Engine!FParallelClothTask::DoTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:3811]
UE4Editor_Engine!TGraphTask::ExecuteTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149]
UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Hi PainBoy,

We do not have any reports of this after 4.14. Can you open up the Cloth Level of Content Examples in 4.15 and let me know if you’re still seeing it?