HTC Vive movement input: character walks in the wrong direction
At the moment I'm trying to setup character movement in VR. The boundaries of the VR Chaperone are not enough so I need a way to make the player walk by using the motion controllers (HTC Vive). I was thinking about using the Facebuttons (trackpad) for walking directions, similar to WASD.
So far the setup is similar to 1st person. The walking itself is happening just fine in VR with the Facebuttons for bindings. However, I don't know what to do with the turning... because on a keyboard you would use WASD for walking and Mouse X and Mouse Y for Turn/Lookup. But how do I implement this for VR? What should I use as a binding for turning? I want the character to walk in the direction he is facing, similar to 1st person.
Thanks in advance for helping me out!
asked May 03 '17 at 12:12 PM in VR
If I'm understanding correctly, you can use the node MotionController (R/L) FaceButton 1/3 to do the binding for the character to walking in the direction he is facing and the MotionController (R/L) FaceButton 4/2 to do the binding of the rotation.
EDIT: If you are using the Chaperone system, why don't simply do a physical turn to turn your character in the virtual world?
Hope it helps.
Note: I leave here the "bindings cheat sheet" of the motion controller of the Vive.
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