I guess you already have a reference to actor containing 3D widget component right? So to take the reference to widget you have to use get user widget node. Don’t forget to specify the class of your widget by casting)
I have my Widget - TempMeasure_C which has a text box inside called measurement which is bound and visible
I have my actor pawn with a widget component (3d Widget.) - Tempmeasure3DWidget Which has the TempMeasure_C widget inside and a blueprint to make it always face the camera.
And then I have my Character/Archvis Pawn which has all my functionality in, movement, interaction and the above code.
Now this is where I’m failing hard…
I’ve tried what you have mentioned above in every component listed above and none of it works… I get the widget to appear as intended but without any text at all. It has “hello world!” in it as default.
What I think i’m messing up is the reference to the widget like you’ve mentioned… let me have another crack…
Would you be able to post further details regarding the widgets and your setup for them? Trying to achieve this myself but getting little luck. A noob when it comes to blueprints.