Layer Mask to ignore Channels in Line
Hi I come from Unity background. In unity we can define a bitmask of layers to be ignored while raycasting. In Unreal i found that we can define a channel in LineTraceSingleByChannel function while raycasting, but didn't found a way to ignore multiple channels. Is it possible to ignore multiple channels while raycasting?
asked May 03 '17 at 02:36 PM in C++ Programming
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