Projectile doesn't detect enemy character when I am moving

Need help. Projectile hits the enemy character when my character is standing still. Bus doesn’t detect the enemy when I am moving.

It can happen with the projectile speed is too fast (3000+), in those kind of cases its better to use a hitscan.

Another thing that could help is to enable the CCD option in the collision box/sphere of your projectile, it takes more performance but gets more accurate.

Thank you for the suggestion. I found it out on my own. The animation for Idle, the character is holding the gun straight but when I start moving the, gun is raised slightly upward, hence missing the enemy.

It’s a very silly mistake on my part. thank you for the reply again.