Export Frame by Frame Result of UAnimInstance
I still don't manage the different Animation terms, but I'll try to explain myself.
I need to save the result of what the Animation Instance feeds to the Skeletal Mesh, i.e. the position of the bones.
How can I do it?
You can capture a Pose Asset.
Or you can access the ComponentSpace Bone Transforms directly on the Skeletal mesh.
answered May 03 '17 at 06:17 PM
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