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How to continue shooting after Dodging/Jumping

I have a character that can dodge in different directions. I made a Weapon_BP that has 3 custom events in it: Fire, Pull_Trigger, ReleaseTrigger.

It fires the weapon when I press the Left mouse button and stops firing when releasing it. And also I added in my Character_BP that it also stops firing when I dodge. I made it happen.

But I also want the character to resume shooting after the dodge animation. How do you go about this? Please help, Im new to UE4 and game development in general.

Product Version: UE 4.15
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asked May 03 '17 at 06:16 PM in Using UE4

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PistolizedCannon
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After Dodge our Jump end you need to check if left button is still pressed if true call again fire event

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answered May 03 '17 at 08:52 PM

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MK Studio
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avatar image PistolizedCannon May 03 '17 at 10:44 PM

Oh man! thank you so much! I can't believe how easy it is. thank you for giving me the idea.

avatar image MK Studio May 03 '17 at 10:55 PM

Remember games was lake the magic, nothing is impossible with the right knowelage. And thx to Epic Game game developing was never so easy and fast. If you learn UE4 you can program evry cind of game without need to study computer science tecnology, but just look tons of tutorials that explane all ue4 tools.

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