How to continue shooting after Dodging/Jumping
I have a character that can dodge in different directions. I made a Weapon_BP that has 3 custom events in it: Fire, Pull_Trigger, ReleaseTrigger.
It fires the weapon when I press the Left mouse button and stops firing when releasing it. And also I added in my Character_BP that it also stops firing when I dodge. I made it happen.
But I also want the character to resume shooting after the dodge animation. How do you go about this? Please help, Im new to UE4 and game development in general.
asked May 03 '17 at 06:16 PM in Using UE4
After Dodge our Jump end you need to check if left button is still pressed if true call again fire event
answered May 03 '17 at 08:52 PM
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