For iOS, I can decide how to sign the app, the bundle ID, the build/linker flags etc.
But those options don’t appear for the Mac platform even though each of those is still important.
What am I missing here? Where do I control the Mac build? Those options are still important if we want to distribute esp. via the Mac App Store.
Hello,
I think what you’re looking for is this:
As far as I’m aware, this is currently only supported through XCode, so you’ll likely want to start there.
Have a great day
Yeah I’m aware of the Xcode way of signing and manipulating the Info.plist, it just doesn’t appear to be self-contained in UE editor like with iOS. If not, I’ll look into adding some settings tabs and seeing if I can contribute it back to the UE github.